media would include any material or equipment that a teacher can profitably use to facilitate
teaching to and learning by his students. The design, development, and art of producing such
materials are a major concern of educational technology (
Vikoo, 2003). Thus, educational technology has been viewed by Dike (1999:10) as “a systematic
application of scientific or organized knowledge to identifying and analyzing educational
problems, evolving and managing programs for solving these educational problems.”
Notable criteria abound in literature on the taxonomical basis of instructional media. As in Vikoo
(2003:139), such criteria for classifying instructional materials include the degree of
expertise/technical skills needed for production, nature of materials, physiological parameter or
sensory modality, whether or not projection is involved, place the material is produced, and
miscellaneous characteristics. In terms of degree of expertise, we have high technology materials
such as computers, TV, internet, etc., and low technology materials such as pictures, globes,
printed (such as textbooks), and non-printed materials such as radio (Alaezi, 1990). On the basis
of physiological parameters, we talk of the particular sensory modality of the learner, and thus
classify instructional materials into auditory visual, audio-visual, tactile, olfactory, gustatory, and
kinesthetic materials (Romiszowski, 1995). Visual materials appeal to the sense of vision (the
eye), such as still pictures. Auditory materials appeal to the sense of hearing (the ears), such as
radio, while audio-visual materials appeal to both senses of hearing and vision, such as the
television. Tactile materials appeal to the sense of touching (the skin), such as the Braille, while
olfactory materials appeal to the sense of smell (the nose), such as some chemical specimen.
Gustatory materials involve the sense of taste (the tongue), such as sample foods; while
kinesthetic materials involve sense of muscular coordination (the muscles) with game materials,