LOOT Documentation
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WrinklyNinja
Jun 02, 2018
Application Documentation
1 Introduction 1
2 Installation & Uninstallation 3
3 Initialisation 5
4 The Main Interface 7
4.1 The Header Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
4.2 Plugin Cards & Sidebar Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
4.3 Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
5 Editing Plugin Metadata 11
6 Editing Plugin Groups 15
6.1 What Are Plugin Groups? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
6.2 The Groups Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.3 Rules For Using Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.4 Cycle Avoidance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
7 Editing Settings 19
7.1 General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
7.2 Game Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
8 Themes 21
9 Contributing & Support 23
10 Credits 25
11 Version History 27
11.1 0.13.0 - 2018-06-01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
11.2 0.12.5 - 2018-03-19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
11.3 0.12.4 - 2018-02-22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
11.4 0.12.3 - 2018-02-10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
11.5 0.12.2 - 2018-02-05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
11.6 0.12.1 - 2017-12-03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
11.7 0.12.0 - 2017-12-02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
11.8 0.11.0 - 2017-05-13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
11.9 0.10.3 - 2017-01-08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
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11.10 0.10.2 - 2016-12-03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
11.11 0.10.1 - 2016-11-12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
11.12 0.10.0 - 2016-11-06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
11.13 0.9.2 - 2016-08-03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
11.14 0.9.1 - 2016-06-23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
11.15 0.9.0 - 2016-05-21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
11.16 0.8.1 - 2015-09-27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
11.17 0.8.0 - 2015-07-22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
11.18 0.7.1 - 2015-06-22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
11.19 0.7.0 - 2015-05-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
11.20 0.6.1 - 2014-12-22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
11.21 0.6.0 - 2014-07-05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
11.22 0.5.0 - 2014-03-31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
12 Copyright Notice 45
13 Copyright License Texts 47
13.1 Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
13.2 cpptoml . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
13.3 Chromium Embedded Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
13.4 github-api . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
13.5 Jed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
13.6 Jed Gettext Parser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
13.7 Lodash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
13.8 LOOT & LOOT API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
13.9 LOOT Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
13.10 Marked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
13.11 nlohmann/json . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
13.12 Polymer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
13.13 spdlog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
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CHAPTER 1
Introduction
LOOT is a plugin load order optimiser for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Skyrim
VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detri-
mental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each
plugin’s impact on the user’s game.
LOOT also provides some load order error checking, including checks for requirements, incompatibilities and cyclic
dependencies. In addition, it provides a large number of plugin-specific usage notes, bug warnings and Bash Tag
suggestions for Wrye Bash.
While LOOT is able to calculate correct load order positions for the vast majority of plugins using only their content,
it cannot do so for all plugins. As such, LOOT provides a mechanism for supplying additional plugin metadata so that
it may sort them correctly. An online masterlist is provided to supply metadata for many plugins that need it, while
users can make their own metadata additions, which are saved in their userlist.
LOOT is intended to make using mods easier, and mod users should still possess a working knowledge of mod load
ordering. See Introduction To Load Orders for an overview.
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2 Chapter 1. Introduction
CHAPTER 2
Installation & Uninstallation
LOOT requires Windows 7 or later.
LOOT can be installed either using its automated installer or manually. If you are using the installer, just run it and
follow the wizard steps. If installing manually, extract the downloaded archive to a location of your choice, then
download and install the MSVC 2015 x86 redistributable if you don’t already have it installed.
If LOOT was installed using the installer, then use the uninstaller linked to in the Start Menu to uninstall LOOT. If
LOOT was installed manually:
1. Delete the files you extracted from the location you chose.
2. Delete the LOOT folder in your local application data folder, which can be accessed by entering
%LOCALAPPDATA% into Windows’ File Explorer.
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4 Chapter 2. Installation & Uninstallation
CHAPTER 3
Initialisation
When LOOT is run, it will attempt to detect which of the supported games are installed. If a default game has been
set, LOOT will run for it, otherwise it will run for the same game as it last ran for. If the relevant game cannot be
detected, or if there is no record of the last game LOOT ran for, it will run for the first detected game.
LOOT’s initialisation can be customised using command line parameters:
--game=<game folder name>: Set the game to run for. If the supplied game folder name is valid, the default
and last game values are ignored. The default folder names are Oblivion, Skyrim, Skyrim Special
Edition, Fallout3, FalloutNV, Fallout4 and Fallout4VR.
--loot-data-path=<path>: Set the path to use for LOOT’s application data storage. If this is an empty string
or not specified, defaults to %LOCALAPPDATA%\LOOT on Windows and (in order of decreasing preference)
$XDG_CONFIG_HOME/LOOT, $HOME/.config/LOOT or the current path on Linux.
If LOOT cannot detect any supported game installs, it will immediately open the Settings dialog. There you can edit
LOOT’s settings to provide a path to a supported game, after which you can select it from the game menu.
Once a game has been set, LOOT will scan its plugins and load the game’s masterlist, if one is present. The plugins
and any metadata they have are then listed in their current load order.
If LOOT detects that it is the first time you have run that version of LOOT, it will display a “First-Time Tips” dialog,
which provides some information about the user interface that may not be immediately obvious.
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6 Chapter 3. Initialisation
CHAPTER 4
The Main Interface
The Header Bar
The header bar provides access to LOOT’s main features. Most of these features get disabled while the metadata editor
is open, so if you’re trying to use an option that is faded out, first close the editor.
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Game Menu
LOOT’s active game can be changed by clicking on it in the header bar, and selecting another game from the menu
that is displayed. Games that have no install detected have their menu items disabled.
Masterlist Update & Sorting
The masterlist update process updates the active game’s masterlist to the latest revision at the location given by the
game’s masterlist repository settings. If the latest revision contains errors, LOOT will roll back to the latest revision
that works.
By default, sorting first updates the masterlist. LOOT then calculates a load order for your plugins, using their internal
data and any metadata they may have. If a cyclic interaction is detected (eg. A depends on B depends on A), then
sorting will fail.
Once LOOT has calculated a load order, it is compared with the current load order. If the current and calculated
load orders are identical, LOOT will inform the user that no changes were made via a pop-up ‘toast’ notification. If
the calculated load order contains changes, the plugin cards are sorted into that order and the masterlist update and
sorting buttons are replaced with APPLY and CANCEL buttons, which apply and discard the calculated load order
respectively. Changing games is disabled until the calculated load order is applied or discarded.
LOOT is able to sort plugins ghosted by Wrye Bash, and can extract Bash Tags and version numbers from plugin
descriptions. Provided that they have the Filter Bash Tag present in their description, LOOT can recognise filter
patches and so avoid displaying unnecessary error messages for any of their masters that may be missing.
Any errors encountered during sorting or masterlist update will be displayed on the “General Information” card.
Load Order Backups
Before a sorted load order is applied, LOOT saves a backup of the current load order as a loadorder.bak.0 text
file in LOOT’s data folder for the current game. Up to three load order backups are retained: loadorder.bak.0
is the backup from the most recent load order change, loadorder.bak.1 is the second-most recent backup, and
loadorder.bak.2 is the third-most recent backup.
Search
The search toolbar is displayed by clicking the search icon in the header bar, or using the Ctrl-F keyboard shortcut.
It may be closed using the close button at the right of the toolbar.
Searching is performed as-you-type, or when the Enter key is pressed. All content visible on the front of plugin cards
is searched, so the results may be affected by any filters you have active.
The plugin card list will be scrolled to the first card that contains a match. Matches may be scrolled between using the
up and down chevron buttons, and the current match and the number of matches are displayed between them and the
search input.
Main Menu
A few items in the main menu are not self-explanatory:
“Redate Plugins” is provided so that Skyrim and Skyrim Special Edition modders may set the load order for
the Creation Kit. It is only available for Skyrim, and changes the timestamps of the plugins in its Data folder
to match their current load order. A side effect of changing the timestamps is that any Steam Workshop mods
installed will be re-downloaded.
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“Copy Load Order” copies the displayed list of plugins and the decimal and hexadecimal indices of active
plugins to the clipboard. The columns are:
1. Decimal load order index
2. Hexadecimal load order index
3. Hexadecimal light master index
4. Plugin name
“Copy Content” copies the data displayed in LOOT’s cards to the clipboard as YAML-formatted text.
“Refresh Content” re-scans the installed plugins’ headers and regenerates the content LOOT displays. This can
be useful if you have made changes to your installed plugins while LOOT was open. Refreshing content will
also discard any CRCs that were previously calculated, as they may have changed.
Users running LOOT natively on Linux must have xclip installed in order to use the clipboard copy features.
Plugin Cards & Sidebar Items
Each plugin is displayed on its own “card”, which displays all the information LOOT has for that plugin, and provides
access to plugin-specific functionality, including editing its metadata. Each plugin also has an item in the sidebar’s
PLUGINS tab. The sidebar item contains the plugin’s name and icons for plugins that load archives or have user
metadata. It also displays the plugin’s in-game load order index if the plugin is active. Light masters also have their
light master index displayed below their load order index. Clicking on a plugin’s sidebar item will jump to its card,
while double-clicking will jump to its card and open it in the metadata editor.
The plugin card’s header holds the following information, some of which is only displayed if applicable:
The “Active Plugin” icon.
The plugin name.
The plugin’s version number, extracted from its description field.
The plugin’s CRC (Cyclic Redundancy Checksum), which can be used to uniquely identify it. CRCs are only
displayed after they have been calculated during conflict filtering or sorting, except the the CRC of the game’s
main master file, which is never displayed.
The “Master File” icon.
The “Light Master File” icon.
The “Empty Plugin” icon.
The “Loads Archive” icon.
The “Verified clean” icon.
The “Has User Metadata” icon.
The plugin menu button, which provides access to metadata-related features for the plugin. These are explained
in later sections.
Bash Tag suggestions and messages are displayed below the plugin card’s header.
If LOOT suggests any Bash Tags to be added, they will be displayed in green text, while any Bash Tags to be removed
will be displayed in red text. For completeness, the list of Bash Tags to add will include any Bash Tags that are
already specified in the plugin’s description field. Users generally don’t need to do anything with this information, as
if they’re using Wrye Bash it will automatically apply LOOT’s suggestions, and if they’re not using Wrye Bash then
this information doesn’t apply.
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LOOT’s plugin messages are a valuable resource, acting as a means of providing users with information that they
might otherwise not obtain. It is important for a stable, healthy game that you act on any messages that require action.
If you think a message suggests an unnecessary action, report it to an official LOOT thread. If you encounter a message
that is non-conditional, ie. it suggests an action but is still displayed on subsequent runs of LOOT after the action has
been carried out, also report it to an official LOOT thread, so that it can be made conditional.
Filters
Clicking the FILTERS tab in the sidebar will replace the sidebar’s plugin list with a list of filter toggles that can be
applied to hide various combinations of plugins and other content. The available filter toggles are:
Hide version numbers Hides the version numbers displayed in blue next to those plugins that provide them.
Hide CRCs Hides the CRCs displayed in orange next to those plugins that provide them.
Hide Bash Tags Hides all Bash Tag suggestions.
Hide notes Hides all plugin messages that have the Note: prefix, or the equivalent text for the language selected in
LOOT’s settings.
Hide ‘Do not clean’ messages Hides all messages that contain the text Do not clean, or the equivalent text for the
language selected in LOOT’s settings.
Hide all plugin messages Hides all plugin messages.
Hide inactive plugins Hides all plugins that are inactive.
Hide messageless plugins Hides all plugins that have no visible messages.
The filter toggles have their states saved on quitting LOOT, and they are restored when LOOT is next launched. There
are also two other filters in the sidebar tab:
Show only conflicting plugins for. . . This hides any plugins that don’t have the filter input value present in any of
the text on their cards.
Show only plugins with cards that contain. . . This filters the plugin cards displayed so that only plugins which con-
flict with this plugin will be visible. If this plugin loads an archive, other plugins that load archives which may
contain conflicting resources are also displayed. Sorting with the conflict filter active will first deactivate it.
10 Chapter 4. The Main Interface
CHAPTER 5
Editing Plugin Metadata
LOOT uses metadata to supply plugins with messages and Bash Tag suggestions, and to help it sort plugins that it
can’t otherwise sort correctly. Users can add to their plugins’ metadata through the metadata editor panel, and plugins
with user metadata are indicated with a “Has User Metadata” icon.
The editor panel is accessed by clicking the “Edit Metadata” item in a plugin’s menu, or by double-clicking a plugin
name in the sidebar. Only one plugin’s metadata can be edited at a time. While the editor panel is open, the plugin
sidebar also displays any non-default plugin groups, to aid setting new group memberships. The editor can be resized
by grabbing the top of the editor’s header and dragging it up or down.
The editor’s header displays the name of the plugin being edited, “Save Metadata” and “Cancel” buttons, and a row of
tabs. The MAIN tab’s page contains the following inputs:
The “Enable Edits” toggle must be on for LOOT to use any user-added metadata during sorting, otherwise it
will be ignored.
The “Group” dropdown sets the group that the plugin belongs to, which is the “default” group by default. Plugin
groups are used to concisely load groups of plugins after others. The dropdown lists all defined groups: to define
new groups or edit existing groups, use the Groups Editor.
The other tab pages contain metadata tables, which are detailed below. New rows can be added, and existing user-
added rows can be removed, though rows containing metadata from the masterlist cannot. The LOAD AFTER,
REQUIREMENTS and INCOMPATIBILITIES tables can have rows added by dragging and dropping plugins from
the sidebar into the table area.
LOAD AFTER This is a list of plugins which, if present, the current plugin must load after, but which are not
required. This metadata can be used for resolving specific compatibility issues. Each entry has three fields:
The filename is the path, relative to the game’s Data folder, of the file to be checked for. This field is
required. It gives the filenames of installed plugins as autocomplete suggestions.
The display name is optional, and if specified will be used instead of the filename in any error messages
that are displayed if a problem is encountered relating to the file.
The condition is the optional condition string that is used to determine if the file should be checked for. If
left blank, the file will always be checked for. Condition strings are a relatively advanced part of LOOT’s
functionality, and their syntax is covered in the Metadata Syntax documentation.
REQUIREMENTS This is a list of files that are required by the current plugin for it to function correctly. The current
plugin will be loaded after any plugins listed. LOOT will also display an error message if any of the listed files
are missing. Any file, not just plugins, can be listed here, and each entry has the same three fields as for the load
after table.
Note that listing a plugin’s masters as requirements is unnecessary, as LOOT already checks them.
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INCOMPATIBILITIES This is a list of files that are incompatible with the plugin. LOOT will display an error
message if any of the listed files are found. Any file, not just plugins, can be listed here, and each entry has the
same three fields as for the load after table.
MESSAGES A list of messages that are to be displayed for the plugin in LOOT’s report. These have no bearing on a
plugin’s position in the load order. Each message has four fields:
The type is fairly self-explanatory, and is used to provide messages of varying severity with appropriate
emphasis in LOOT’s report.
The content is the actual message text.
The condition is, like for the corresponding file field, used to determine if the message should be displayed.
If left blank, the message is displayed.
The language is the language LOOT runs in that the message will be displayed for. This field has no effect
for user-added messages, as they cannot contain multiple localisations, and LOOT will always display
messages that have only one localisation, even if it doesn’t match the current language.
If a message’s condition determines that it should not be displayed, then it will not be displayed, no matter the
language. However, if a message’s condition determines that it should be displayed, but the language is specified
and doesn’t match the language LOOT is running in, the message will not be displayed.
BASH TAGS A list of Bash Tags. These are used by Wrye Bash when generating a Bashed Patch, and are detailed
in Wrye Bash’s readme. LOOT’s metadata includes Bash Tag addition and removal suggestions, and any Bash
Tags that came with the plugin are also displayed.
As LOOT can suggest Bash Tags be added or removed, it is possible for the same Tag to appear twice, being
suggested for addition and removal. In such cases, removal overrides addition.
Each Bash Tag has three fields:
The state determines whether the Tag is to be suggested for addition or removal.
The name is the actual Bash Tag name. The field gives autocomplete suggestions for Bash Tags supported
by the current game.
The condition decides if the Tag is to be suggested or not. It functions as for files and messages.
If a plugin’s masters are missing, an error message will be displayed for it. Filter patches are special mods
designed for use with a Bashed Patch that do not require all their masters to be present, and so any plugin with
the Filter tag applied and missing masters will not cause any errors to be displayed.
DIRTY PLUGIN INFO A list of dirty plugin CRCs and related information. Each row has five fields:
The CRC of the dirty plugin.
The ITM Count for the dirty plugin.
The number of Deleted References that the dirty plugin contains.
The number of Deleted Navmeshes that the dirty plugin contains.
The name of the Cleaning Utility to use to clean the dirty plugin.
LOOT uses the information supplied to construct a warning message for the plugin if it matches any of the given
CRCs.
CLEAN PLUGIN INFO A list of clean plugin CRCs and the utility they were verified clean by. Each row has two
fields:
The CRC of the clean plugin.
The name of the Cleaning Utility to use to verify that the plugin is clean.
LOOT uses the information supplied to display an icon on the plugin’s card if it matches any of the given CRCs.
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LOCATIONS A list of URLs that the mod to which the plugin belongs can be found at. This metadata is not currently
used by LOOT, but it may be useful to record it. Each location has two fields:
The URL at which the plugin’s parent mod can be found.
The Name you wish to give the URL.
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14 Chapter 5. Editing Plugin Metadata
CHAPTER 6
Editing Plugin Groups
What Are Plugin Groups?
LOOT assigns each plugin to one plugin group, with plugins belonging to the default group by default. Each group
has a name and a list of zero or more other groups it loads after. In this way, it’s possible to concisely load groups of
plugins after other groups of plugins.
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Group load order is transitive, i.e. given three groups A, B and C, if C loads after B and B loads after A, then plugins
in group C will load after plugins in group A even if no plugins in group B are installed.
The Groups Editor
A group must be defined before plugins can belong to it, and defining and editing groups is done in the Groups Editor,
which can be accessed through the main menu.
The groups editor consists of an interactive graph displaying all defined groups and their load after metadata, and an
input for defining new groups.
Groups are displayed as circular nodes in the graph, labelled with their names.
Groups that load after no other groups are displayed in blue.
Groups that no other groups load after are displayed in green.
The default group is displayed in orange.
Load after metadata is displayed as lines (edges/vertices) between nodes, pointing from the earlier group to the
later group.
Metadata defined in the masterlist is greyed out, while user-defined metadata is not.
New load after metadata can be added by clicking on one group and dragging a line from the white circle that appears
to another group.
Right-clicking a load after metadata line will remove that load after metadata, and right-clicking a group will remove
it. Masterlist metadata cannot be removed.
The graph can be zoomed in and out of using your mouse’s scroll wheel. Left-clicking and dragging an empty space
will move the whole graph, while left-clicking and dragging a node will move it. Multiple nodes can also be selected
by left-clicking with the Ctrl key held down, then dragging the box that appears over the nodes to select. The selected
nodes can then be dragged around together.
Rules For Using Groups
The groups editor enforces a few rules:
A group cannot load after itself.
A group cannot load after another group if the other group does not exist.
It’s not possible to delete groups that are defined in the masterlist.
It’s not possible to remove ‘load after’ entries from a group if they were defined in the masterlist.
Another rule that the groups editor cannot enforce is that group metadata must not introduce cycles. A simple
example of cyclic groups is where group B loads after group A, and group A loads after group B.
A more complex example involving other types of metadata is where
A.esp is in the early group
B.esp is in the mid group
C.esp is in the late group
A.esp has C.esp as a master
The late group loads after the mid group, which loads after the early group.
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This will cause a cyclic interaction error when sorting, because the groups say that the load order should be
1. A.esp
2. B.esp
3. C.esp
but A.esp must load after C.esp to satisfy its dependency.
Cycle Avoidance
Groups must not introduce cycles, but in practice this can be quite hard to ensure. LOOT helps by avoiding cycles that
have an “obvious” solution.
If group membership contradicts where a plugin’s masters, master flag, load after or requirement metadata say
that plugin should load relative to another plugin, the plugins’ groups’ relationship will not be enforced. For
example, if:
dependent.esp belongs to group early
master.esp belongs to group late
master.esp is a master of dependent.esp
The late group loads after the early group.
dependent.esp must load after master.esp due to the former being a master of the latter, but their groups
suggest that master.esp must load after dependent.esp, so the group metadata is ignored for that pair
of plugins.
In addition, if one of a pair of plugins with contradictory groups is the default group, that plugin will also
have its group metadata ignored for all plugins in all groups that load between default and the other plugin’s
group.
For example, if:
A.esp is in the default group
B.esp is in the mid group
C.esp is in the late group
A.esp has C.esp as a master
The late group loads after the mid group, which loads after the default group.
This will not cause a cycle, as:
A.esp‘s group is ignored for C.esp as their groups contradict C.esp being a master of A.esp
A.esp‘s group is ignored for B.esp as B.esp is in the mid group, which loads between default and
late.
The sorted load order is therefore:
1. B.esp
2. C.esp
3. A.esp
This is very similar to the example given in the previous section which did cause a cycle: the only difference is
that the early group is now default.
6.4. Cycle Avoidance 17
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18 Chapter 6. Editing Plugin Groups
CHAPTER 7
Editing Settings
LOOT’s settings may be accessed through the main menu.
General Settings
Default Game If set to something other than Autodetect, this overrides game autodetection. If the game specified is
not detected, LOOT falls back to autodetection.
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Language Controls the language LOOT uses. Any plugin messages that do not have translations in the selected
language will be displayed in English, if available, or in their available language otherwise.
Enable Debug Logging If enabled, writes debug output to %LOCALAPPDATA%\LOOT\LOOTDebugLog.txt.
Debug logging can have a noticeable impact on performance, so it is off by default.
Update masterlist before sorting If checked, LOOT will update its masterlist, should an update be available, before
sorting plugins.
Game Settings
LOOT’s game-specific settings can be customised in the games table. New game profiles can be added, making it easy
to use LOOT across multiple copies of a game, including total conversion mods. LOOT ships with settings for the
“Nehrim - At Fate’s Edge” total conversion mod as an example. Game profiles can also be deleted, though the active
game cannot have its profile deleted, and LOOT will recreate the profiles for the base games it supports (Oblivion,
Skyrim, Skyrim Special Edition, Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR) when it is
next run.
Name The name of the game, or another identifying text, that is displayed in menus and the LOOT’s title bar.
Base Game Type Every game LOOT runs for must use the plugin file format and load order system of one of the
following games:
TES IV: Oblivion
TES V: Skyrim
TES V: Skyrim Special Edition
TES V: Skyrim VR
Fallout 3
Fallout: New Vegas
Fallout 4
Fallout 4 VR
LOOT Folder Name The sub-folder which LOOT uses to store the game’s files in. Each game must be given a
unique sub-folder.
Master File The game’s main master file. This is checked for when detecting if the game is installed.
Masterlist Repository URL The URL of the repository that LOOT uses to update its local copy of the masterlist. If
left empty, masterlist updating will be skipped.
Masterlist repositories are Git repositories that are configured to allow unauthenticated read access and contain
a masterlist file named masterlist.yaml in their root directory. The LOOT team maintains a set of official
repositories for the games that LOOT supports by default.
Masterlist Repository Branch The branch of the masterlist repository that LOOT should get masterlist updates from.
Install Path The path to the game’s folder, in which the Data folder lies. Either this or a registry key must be supplied.
Install Path Registry Key The registry key, in HKEY_LOCAL_MACHINE, that contains the install path of the game.
This is used to obtain the install path if LOOT has no previous record of the game’s install path, or LOOT’s
stored install path is invalid. Either this or an install path must be supplied.
20 Chapter 7. Editing Settings
CHAPTER 8
Themes
LOOT’s user interface has CSS theming support. A dark theme is provided with LOOT: to use it, rename
dark-theme.css in the resources/ui/css folder to theme.css. A working knowledge of CSS is required
to create new themes, though the provided dark theme CSS file is commented to provide some assistance.
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22 Chapter 8. Themes
CHAPTER 9
Contributing & Support
LOOT is very much a community project, and contributions from its users are very welcome, whether they be metadata,
translations, code or anything else. The best way to contribute is to make changes yourself at GitHub! It’s the fastest
way to get changes you want applied, and you’ll get your name automatically immortalised in our credits.
If you encounter an issue with LOOT, check the Frequently Asked Questions page in case a solution is available there.
Otherwise, general discussion and support takes place in LOOT’s official forum thread, which is linked to on LOOT’s
homepage.
If you want to submit metadata, the easiest way to do so is to add the metadata to your own LOOT install, then use
the Copy Metadata feature to easily get it in a form that you can then edit into a masterlist on GitHub or post in the
official forum threads.
Information on dirty plugins is very welcome, but for such information to be useful we require at least the filename
and the CRC of the dirty plugin. The CRC may be calculated using Wrye Bash or 7-Zip, with other sources being
unverified as correct. In the case of 7-Zip, the “CRC checksum for data” is the one required. Any other information,
such as the ITM record and deleted reference counts, is very welcome.
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24 Chapter 9. Contributing & Support
CHAPTER 10
Credits
LOOT is developed on GitHub, and a full list of GitHub contributors may be found here.
LOOT’s masterlists were largely converted from BOSS‘s masterlists, and so credit is due to the very large number of
sources and people who have contributed to them.
In addition, the following are credited with application-related support:
Original icon: jonwd7
Translations:
Brazilian Portuguese: Kassane
Chinese: bluesky404
Danish: Freso
Finnish: 3ventic
French: Kaos
German: lpradel
Japanese: kuroko
Korean: SteamB23
Polish: Łukasz Niemczyk
Russian: Tokc.D.K.
Spanish: Sharlikran
Swedish: Mikael Hiort af Ornäs
Testing: Too many to list, thank you all!
LOOT uses the Boost, cpptoml, github-api, Jed, Jed Gettext Parser, lodash, Marked, nlohmann/json, Polymer and
spdlog libraries, and the Chromium Embedded Framework.
25
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26 Chapter 10. Credits
CHAPTER 11
Version History
Only application history is recorded here. A full history of masterlist changes may be viewed by browsing the GitHub
repositories.
0.13.0 - 2018-06-01
Added
Support for Skyrim VR.
Support for plugin groups. Each plugin belongs to a group, and groups can load after zero or more other groups,
providing a concise way to load groups of plugins after other groups of plugins. The group a plugin belongs
to can be set in the metadata editor, and groups can be edited in the new Groups Editor accessible through the
main menu.
LOOT’s update checking on startup can now be toggled from the settings dialog.
Changed
Sorting error messages now includes the full path to plugins.txt when suggesting it may be read-only.
Updated the LOOT API to v0.13.4.
Updated CEF to v3.3325.1758.g9aea513.
Updated nlohmann/json to v3.1.2.
Removed
Support for local and global priority metadata. Priorities have been superseded by groups, which provide similar
functionality more accessibly.
Fixed
Cannot read property 'status' of undefined errors could occur when LOOT attempted to
check for updated and no Internet connection was available.
An error that occurred when attempting to apply edits to clean or dirty plugin metadata.
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A potential error during sorting if the number of plugins installed changed since LOOT was started or its content
was last refreshed.
An error when applying a load order for Oblivion, Fallout 3 or Fallout: New Vegas involving a plugin with a
timestamp earlier than 1970-01-01 00:00:00 UTC (via LOOT API).
An error when loading the current load order for Skyrim with a loadorder.txt incorrectly encoded in
Windows-1252 (via LOOT API).
Various filesystem-related issues that could be encountered when updating masterlists, including failure due to
file handles being left open while attempting to remove the files they referenced (via LOOT API).
Incorrect load order positions were given for light-master-flagged .esp plugins when getting the load order
(via LOOT API).
Closing LOOT with the metadata editor open or unapplied sorting results displayed would not display a confir-
mation dialog.
Editable table rows for non-user metadata were not being made read-only.
User metadata was not used when checking the validity of a plugin’s install environment (e.g. if any incompati-
ble plugins are present).
Bash Tag removal suggestions were treated as addition suggestions unless the tag name was prefixed by an
additional -.
File metadata’s display field wasn’t used in generated UI messages.
The top divider in a scrollable dialog could be hidden when scrolling.
0.12.5 - 2018-03-19
Fixed
LOOT now checks that its game subdirectories are actually directories, not just that they exist, erroring earlier
and more helpfully when there is somehow a file with the same name in the LOOT data directory.
Windows 7 users can now update their masterlists again without having to manually enable system-wide TLS
1.2 support. This was an issue after GitHub disabled support for older, insecure versions of TLS encryption
because Microsoft didn’t enable TLS 1.2 support in Windows 7 by default. Fixed via the LOOT API.
Changed
Migrated all non-Polymer GUI dependencies from Bower to NPM.
Refactored GUI JavaScript and custom elements into ES2015 modules.
Introduced Webpack to bundle JavaScript and CSS for the GUI.
Updated Polymer to v2.5.0.
Updated the LOOT API to v0.12.5.
28 Chapter 11. Version History
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0.12.4 - 2018-02-22
Fixed
Loading or saving a load order could be very slow because the plugins directory was scanned recursively, which
is unnecessary. In the reported case, this fix caused saving a load order to go from 23 seconds to 43 milliseconds
(via the LOOT API).
Plugin parsing errors were being logged with trace severity, they are now logged as errors (via the LOOT API).
Chromium console messages are now logged with severity levels that better match the severity with which they
appear in the console (via the LOOT API).
Saving a load order for Oblivion, Fallout 3 or Fallout: New Vegas now updates plugin access times to the current
time for correctness (via the LOOT API).
Changed
Added a specific message for sorting errors that mentions plugins.txt probably being read-only, as it’s the most
common cause of issues filed.
Added missing mentions of Fallout 4 VR support.
Performance improvement for load order operations (via the LOOT API).
Updated the LOOT API to v0.12.4.
Updated spdlog to v0.16.3.
Updated nlohmann/json to v3.1.1.
Updated CEF to v3.3282.1733.g9091548.
0.12.3 - 2018-02-10
Fixed
LOOT wouldn’t start when run by a user with a %LOCALAPPDATA path containing non-ASCII characters,
which was a regression introduced in v0.12.0.
The log buffer is flushed after every statement, fixing the regression introduced in v0.12.2.
The uninstaller didn’t remove settings.toml.
Changed
Disabled CEF debug logging, as the CEFDebugLog.txt has generally been more misleading than helpful.
0.12.2 - 2018-02-05
Added
Support for Fallout 4 VR.
11.3. 0.12.4 - 2018-02-22 29
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Support for configuring games’ local paths, i.e. the directory in which their plugins.txt is stored. Each
game entry in LOOT’s settings.toml now has a local_path variable that is blank by default, which
leaves it up to libloadorder (via the LOOT API) to determine the path. There is no GUI option to configure the
value.
Chromium console messages are now logged to LOOTDebugLog.txt to help when debugging.
Changed
Updated LOOT API to v0.12.3.
Replaced Protocol Buffers serialisation dependency with nlohmann/json v2.1.1.
Replaced Boost.Log with spdlog v0.14.0.
Downgraded Boost to 1.63.0 to take advantage of pre-built binaries on AppVeyor.
Updated Japanese translation.
Removed
The --game-appdata-path CLI parameter, which set the local path to use for all games, and which has
been superceded by game-specific local_path configuration variables.
Fixed
Plugins with a .esp file extension and the light master flag set are no longer treated as masters when sorting,
so they can have other .esp files as masters without causing cyclic interaction sorting errors (via LOOT API).
Sorting didn’t update sidebar indices.
0.12.1 - 2017-12-03
Fixed
Settings would not save correctly with debug logging disabled.
LOOT API logging was disabled on Linux.
Typos in the v0.12.0 changelog.
0.12.0 - 2017-12-02
Added
Support for light master (.esl) plugins.
Light masters are indicated by a new icon on their plugin cards, and the “Master File” icon is suppressed
for light masters.
In the sidebar, light masters all have the in-game load order index FE, followed by the hexadecimal index
of the light master relative to only other light masters.
30 Chapter 11. Version History
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A new general warning message will be displayed when 255 normal plugins and at least one light master
are active.
A new error message will be displayed for light masters that depend on a non-master plugin.
Support for specifying the game local app data path using the --game-appdata-path=<path> command
line parameter.
Japanese translation by kuroko137.
Changed
LOOT now stores its settings in a settings.toml file instead of a settings.yaml file. It cannot upgrade
from the latter to the former itself, but a converter is available online.
“Copy Load Order” now includes a third column for the index of light masters relative to other light masters.
Updated the UI to use Polymer v2 and updated LOOT’s custom elements to use the Custom Elements v1 syntax.
LOOT API log messages are now included in the LOOTDebugLog.txt file, and are no longer written to
LOOTAPIDebugLog.txt.
Updated the Chinese translation.
Updated the Danish translation.
Updated the Russian translation.
Updated the LOOT API to v0.12.1.
Updated Lodash to b4.17.4.
Updated Octokat to v0.8.0.
Updated CEF to v3.3163.1671.g700dc25.
Fixed
Error when adding a Bash Tag with no condition using the metadata editor.
Detection of Skyrim and Skyrim SE when LOOT is installed in the same directory as both.
General messages disappearing when cancelling a sort.
Blank messages’ content in the metadata editor after updating the masterlist.
LOOT window size/position not restoring maximised state correctly.
“Cannot read property of ‘text’ of undefined” error messages when something went wrong.
The “new version available” message is no longer displayed for snapshot builds built from code newer than the
latest release.
Significant fixes in the LOOT API:
A crash would occur when loading an plugin that had invalid data past its header. Such plugins are now
just silently ignored.
LOOT would not resolve game or local data paths that are junction links correctly, which caused problems
later when trying to perform actions such as loading plugins.
Performing a masterlist update on a branch where the remote and local histories had diverged would fail.
The existing local branch is now discarded and the remote branch checked out anew, as intended.
11.7. 0.12.0 - 2017-12-02 31
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0.11.0 - 2017-05-13
Changed
The LOOT application now uses the LOOT API, rather than sharing internal code with it.
LOOT now writes to an additional log file, LOOTAPIDebugLog.txt.
If LOOT is closed while maximised, it will now start maximised.
Log timestamps now have microsecond precision.
Updated to CEF v3.2924.1561.g06fde99.
The LOOT API has had its code split into its own repository. Its documentation, along with the metadata syntax
documentation, is now hosted separately.
Fixed
A few inaccurate logging statements.
Menu text wrapping during opening animation.
Inconsistent editor priority values handling, causing priority values user metadata to not trigger the “Has User
Metadata” icon appearing in certain circumstances.
The LOOT window’s title is now set on Linux.
The LOOT window’s size and position is now saved and restored on Linux.
Clipboard operations are now supported on Linux (requires xclip to be installed).
0.10.3 - 2017-01-08
Added
LOOT now creates a backup of the existing load order when applying a sorted load order. The backup is stored
in LOOT’s folder for the current game, and up to the three most recent backups are retained.
Changed
If no game is detected when LOOT is launched and a valid game path or Registry key pointing to a game path
is added in the Settings dialog, LOOT will select that game and refresh its content when the new settings are
applied.
Most exception-derived errors now display a generic error message, as exception messages are no longer trans-
latable. Only metadata syntax exceptions still have their message displayed in the UI.
Improved robustness of error handling when calculating file CRCs.
Improved consistency of error logging.
Errors and warnings are now always logged, even when debug logging is disabled.
The First Time Tips and About dialogs are now fully translatable, with the exception of the legal text in the
About dialog.
32 Chapter 11. Version History
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Updated Russian translation.
Fixed
A crash on startup if none of the supported games were detected.
A crash when applying settings when none of the supported games are detected.
Buttons and menu items for performing game-specific operations are now disabled while none of the supported
games are detected.
Initialisation error messages were formatted incorrectly.
An error message reading Cannot read property 'textContent' of undefined could be dis-
played on startup due to UI elements initialising later than expected.
The texts of the first plugin card and sidebar item were not being translated.
LOOT now logs being unable to find a game’s registry entry as [info], not [error].
If an error was encountered while loading a userlist, constructing the error message produced a
boost::too_many_args error that obscured the original error.
The installer now checks for v14.0.24215 of the MSVC Redistributable, it was previously checking for
v14.0.24212, which some users found insufficient.
0.10.2 - 2016-12-03
Added
Support for specifying the path to use for LOOT’s local data storage, via the --loot-data-path parameter.
Changed
The metadata editor now displays an error message when the user inputs invalid priority values, in addition to
the input’s existing red underline styling for invalid values, and instead of validating the values when trying to
save the metadata.
LOOT’s icon now scales better for high-DPI displays.
LOOT’s UI is now built as many loose files instead of one large HTML file, to aid debugging and development.
Updated Chinese translation.
Updated Chromium Embedded Framework to 3.2840.1517.gd7afec5.
Updated libgit2 to 0.24.3.
Updated Polymer to 1.7.0, and also updated various Polymer elements.
Fixed
A crash could occur if some plugins that are hardcoded to always load were missing. Fixed by updating to
libloadorder v9.5.4.
Plugin cleaning metadata with no info value generated a warning message with no text.
11.10. 0.10.2 - 2016-12-03 33
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The LOOT update checker will no longer display an empty error dialog if the update check is unable to connect
to the GitHub API (eg. if offline).
Redate Plugins was accidentally disabled for Skyrim SE in v0.10.1, and had no effect for Skyrim SE in v0.10.0.
Having more than ~ 100 plugins installed could make the sidebar’s plugin list appear on top of dialogs.
More UI text has been made available for translation.
Tweak some text formatting to include more context for translators.
Dirty plugin warning messages now distinguish between singular and plural forms for their ITM, deleted refer-
ence and deleted navmesh counts, to allow the construction of more grammatically-correct messages in English
and other languages.
The UI text for the metadata editor was always displayed in English even when LOOT was set to use another
language, despite translations being available.
It was possible to open the metadata editor during sorting by double-clicking a plugin in the sidebar.
Removed a duplicate section in the documentation for editing metadata.
0.10.1 - 2016-11-12
Changed
When saving a load order for Fallout 4 or Skyrim SE, the official plugins (including DLC plugins) are no longer
written to plugins.txt to match game behaviour and improve interoperability with other modding utilities.
LOOT now uses Skyrim Special Edition as the folder name for storing its Skyrim SE data, to mirror
the game’s own folder naming and improve interoperability with other modding utilities, and automatically
renames any SkyrimSE folder created by LOOT v0.10.0.
Updated Russian translation.
Updated Chinese translation.
Fixed
When saving a load order for Fallout 4 or Skyrim SE, the positions of official plugins (including DLC plugins)
in plugins.txt are now ignored if they are present and a hardcoded order used instead. Note that there is
a bug in Skyrim SE v1.2.39 that causes the DLC plugins to be loaded in timestamp order: this behaviour is
ignored.
If the LOOT installer installed the MSVC redistributable, the latter would silently force a restart, leading to
possible data loss.
It was possible to open the metadata editor between sorting and applying/cancelling a sorted load order, which
would then cause an error when trying to close the editor. The editor is now correctly disabled during the sort
process.
0.10.0 - 2016-11-06
Added
Support for TES V: Skyrim Special Edition.
34 Chapter 11. Version History
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Swedish translation by Mikael Hiort af Ornäs (Lakrits).
More robust update checker, so now LOOT will notify users of an update without needing a masterlist to be
present or for it to be updated for the new release, and will also detect when the user is using a non-release build
with the same version number.
Changed
LOOT now supports v0.10 of the metadata syntax. This breaks compatibility with existing syntax, which may
cause existing user metadata to fail to load. See the syntax version history for the details.
The Global Priority toggle button in the metadata editor has been replaced with an input field to reflect the
change in syntax for global priorities.
Added a “Clean Plugin Info” tab to the metadata editor, for editing metadata that identifies a plugin as being
clean.
Added a “Verified clean” icon to plugin cards that is displayed for plugins that are identified as clean.
All operations triggered from the UI are now processed asynchronously, which may have a minor positive effect
on perceived performance.
Error messages displayed in dialog boxes no longer include an error code.
Rewrote the documentation, which is now hosted online at Read The Docs.
Updated Simplified Chinese translation.
Updated Russian translation.
Updated German translation.
Updated Danish translation.
Updated CEF to 3.2840.1511.gb345083 and libgit2 to 0.24.2.
Fixed
Cached plugin CRCs causing checksum conditions to always evaluate to false.
Data being loaded twice when launching LOOT.
Updating the masterlist when the user’s TEMP and TMP environmental variables point to a different drive than
the one LOOT is installed on.
Incorrect error message display when there was an issue during initialisation.
Sidebar plugin load order indices not updating when sorting changed plugin positions.
The “Has User Metadata” icon not displaying when priority metadata was changed.
0.9.2 - 2016-08-03
Added
Theming support and the dark theme have been reimplemented and reintroduced.
Plugin filename and Bash Tag name fields will now autocomplete in the metadata editor.
The in-game load order indices of active plugins are now displayed in the sidebar.
11.13. 0.9.2 - 2016-08-03 35
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Changed
Most URLs now use HTTPS.
The Danish and French translations have been updated.
The CEF (3.2743.1442.ge29124d), libespm (2.5.5), Polymer (1.6.0) and Pseudosem (1.1.0) dependencies have
been updated to the versions given in brackets.
Fixed
Error when applying filters on startup.
Hidden plugin and message counters not updating correctly after sorting.
An error occurring when the user’s temporary files directory didn’t exist and updating the masterlist tried to
create a directory there.
The installer failing if LOOT was previously installed on a drive that no longer exists. The installer now always
gives the option to change the default install path it selects.
Startup errors being reported incorrectly and causing additional errors that prevented the user from being in-
formed of the original issue.
The metadata editor’s CRC input field being too short to fully display its validation error message.
Errors when reading some Oblivion plugins during sorting, including the official DLC.
Some cases where LOOT would fail to start.
The conflict filter not including the Unofficial Skyrim Legendary Edition Patch’s plugin (and any other plugin
that overrides a very large number of records) in results.
The “not sorted” message reappearing if the load order was sorted twice in one session and cancelled the second
time.
Version numbers where a digit was immediately followed by a letter not being detected.
0.9.1 - 2016-06-23
Added
Support for Fallout 4’s Contraptions Workshop DLC, and the upcoming Vault-Tec Workshop and Nuka-World
DLC. Support for the latter two is based on their probable but unconfirmed plugin names, which may be subject
to change.
Changed
The content refresh menu item is now disabled during sorting.
The conflicts filter toggle buttons have been removed from the plugin card menus, and the filter re-implemented
as a dropdown menu of plugin names in the Filters sidebar tab.
Enabling the conflicts filter now scrolls to the target plugin, which is no longer highlighted with a blue border.
The layout of the Filters sidebar tab has been improved.
36 Chapter 11. Version History
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The CEF (3.2704.1427.g95055fe), and libloadorder (9.4.0) dependencies have been updated to the versions
given in brackets.
Some code has been refactored to improve its quality.
Removed
Support for Windows Vista.
Fixed
User dirty metadata being read-only in the metadata editor.
LOOT incorrectly reading a tag with no name from plugin descriptions containing {{BASH:}}.
0.9.0 - 2016-05-21
Added
Support for Fallout 4.
A warning message is displayed in the General Information card if the user has not sorted their load order in the
current LOOT session.
An error message is displayed in the General Information card when a cyclic interaction sorting error is encoun-
tered, and remains there until sorting is next attempted.
Changed
Improve sorting performance by only reading the header when loading game’s main master file.
References to “BSAs” have been replaced with the more generic “Archives” as Fallout 4’s BSA equivalents use
a different file extension.
The sorting process now recognises when the sorted load order is identical to the existing load order and informs
the user, avoiding unnecessary filesystem interaction.
The metadata editor has been reimplemented as a single resizeable panel displayed below the plugin card list
instead of a separate editor for each plugin card.
Editable table styling has been improved to more closely align to the Material Design guidelines.
Minor UI changes have been made to scrollbar and focus outline styling to improve accessibility.
UI interaction performance has been improved, especially when scrolling the plugin card list.
The PayPal donation link now points to the PayPal.Me service, which has a more polished UX and lower fees.
LOOT’s settings file handling has been reimplemented, fixing crashes due to invalid settings values and allowing
missing settings to use their default values.
Plugin version string extraction has been reimplemented, improving its accuracy and maintainability.
Plugin CRC, file and version condition evaluation has been optimised to use cached data where it exists, avoiding
unnecessary filesystem interaction.
The French and Danish translations have been updated.
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The installer now only creates one shortcut for LOOT in the Start menu, following Microsoft guidelines.
A lot of code has been refactored and improved to increase its quality.
The Boost (1.60), CEF (3.2623.1401.gb90a3be), libespm (2.5.2), libgit2 (0.24.1), libloadorder (9.3.0) and Poly-
mer (1.4) dependencies have been updated to the versions given in brackets.
Removed
The Flattr donation link.
The experimental theming support, as its implementation was incompatible with Polymer 1.2’s styling mecha-
nisms.
Fixed
Redate Plugins attempted to redate plugins that were missing, causing an error.
LOOT would not launch when run by a user with a non-ASCII local application data path.
Sorting processed priority value inheritance throughout the load order incorrectly, leading to some plugins being
positioned incorrectly.
The conflict filter displayed only the target plugin when enabled for the first time in a session.
The behaviour of the search functionality was inconsistent.
Duplicate messages could be displayed under certain circumstances.
Opening the metadata editor for one plugin displayed the metadata for another plugin under certain circum-
stances.
Changing the current game quickly could leave the UI unresponsive.
Applying a filter then scrolling the plugin card list would display some cards with no content.
Plugin cards would disappearing when jumping to a plugin card near the bottom of the load order using the
sidebar.
Clicking on a disabled element in a dropdown menu would cause the menu to close.
The UI font size was too large, due to a misunderstanding of the Material Design guidelines.
Attempting to build native Linux and 64-bit executables produced errors. Such builds are unsupported and no
official builds are planned.
0.8.1 - 2015-09-27
Added
Checks for safe file paths when parsing conditions.
Changed
Updated Chinese translation.
Updated Boost (1.59.0), libgit2 (0.23.2) and CEF (branch 2454) dependencies.
38 Chapter 11. Version History
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Fixed
Crash when loading plugins due to lack of thread safety.
The masterlist updater and validator not checking for valid condition and regex syntax.
The masterlist updater not working correctly for Windows Vista users.
0.8.0 - 2015-07-22
Added
Support for loading custom user interface themes, and added a dark theme.
Changed
Improved detail of metadata syntax error messages.
Improved plugin loading performance for computers with weaker multithreading capabilities (eg. non-
hyperthreaded dual-core or single-core CPUs).
LOOT no longer displays validity warnings for inactive plugins.
LOOT now displays a more user-friendly error when a syntax error is encountered in an updated masterlist.
Metadata syntax support changes, see the metadata syntax document for details.
LOOT’s installer now uses Inno Setup instead of NSIS.
LOOT’s installer now uninstalls previous versions of LOOT silently, preserving user data, instead of displaying
the uninstaller UI.
Updated German and Russian translations.
Updated libgit2 to v0.23.0.
Fixed
“Cannot read property ‘push’ of undefined” errors when sorting.
Many miscellaneous bugs, including initialisation crashes and incorrect metadata input/output handling.
Metadata editors not clearing unsaved edits when editing is cancelled.
LOOT silently discarding some non-unique metadata: an error message will now be displayed when loading or
attempting to apply such metadata.
Userlist parsing errors being saved as general messages in the userlist.
LOOT’s version comparison behaviour for a wide variety of version string formats. This involved removing
LOOT’s usage of the Alphanum code library.
11.17. 0.8.0 - 2015-07-22 39
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0.7.1 - 2015-06-22
Added
Content search, accessible from an icon button in the header bar, and using the Ctrl-F keyboard shortcut.
“Copy Load Order” feature to main menu.
Changed
LOOT now uses versioned masterlists, so that new features can be used without breaking LOOT for users who
haven’t yet updated.
Moved content filter into Filters sidebar tab. The Ctrl-F keyboard shortcut no longer focusses the content filter.
Checkbox-toggled filters now have their last state restored on launch.
Darkened background behind cards to increase contrast.
Updated French translation.
Fixed
LOOT UI opening in default browser on launch.
“No existing load order position” errors when sorting.
Message filters being ignored by plugin cards after navigating the list.
Output of Bash Tag removal suggestions in userlists.
Display of masterlist revisions where they were wrongly interpreted as numbers.
0.7.0 - 2015-05-20
Added
Danish and Korean translations.
If LOOT can’t detect any installed games, it now launches to the settings dialog, where the game settings can be
edited to allow a game to be detected.
A “Copy Content” item in the main menu, to copy the plugin list and all information it contains to the clipboard
as YAML-formatted text.
A “Refresh Content” item in the main menu, which re-scans plugin headers and updates LOOT’s content.
LOOT is now built with High DPI display support.
Masterlist updates can now be performed independently of sorting.
A “First-Time Tips” dialog will be displayed on the first run of any particular version of LOOT.
Attempting to close LOOT with an unapplied sorted load order or an open plugin editor will trigger a confirma-
tion dialog.
Support for GitHub Flavored Markdown in messages, minus features specific to the GitHub site, such as @men-
tions and emoji.
40 Chapter 11. Version History
LOOT Documentation, Release latest
Support for message content substitution metadata syntax in the masterlist.
Display of LOOT’s build revision has been added to the “About” dialog.
Plugin location metadata can now be added through the user interface.
A content filter, which hides plugins that don’t have the filter text present in their filenames, versions, CRCs,
Bash Tags or messages.
Changed
New single-window HTML5-based interface and a new icon, based on Google’s Material Design.
LOOT now parses the masterlist and plugin headers on startup, and the resulting content is displayed with
the plugins in their current load order.
Each plugin now has its own editor, and multiple editors can be opened at once.
Drag ‘n’ drop of plugins from the sidebar into metadata editor tables no longer requires the conflicts filter
to be enabled.
CRCs are calculated during conflict filtering or sorting, so are notdisplayed until either process has been
performed.
The “View Debug Log” menu item has been replaced with a “Open Debug Log Location” menu item to
make it easier to share the file itself.
Debug logging control has been simplified to enable/disable, replacing the “Debug Verbosity” setting with
an “Enable Debug Logging” toggle.
Changes to game settings now take immediate effect.
Masterlist updating now exits earlier if the masterlist is already up-to-date.
Masterlist revisions are now displayed using the shortest unique substring that is at least 7 characters long.
Making edits to plugin metadata before applying a calculated load order no longer causes LOOT to recal-
culate the load order. Instead, the displayed load order is applied, and the metadata edits will be applied
the next time sorting is performed.
All references to “UDRs” have been replaced by the more technically-correct “Deleted References” term.
The “Hide inactive plugin messages” filter has been replaced by a “Hide inactive plugins” filter.
Copied metadata is now wrapped in BBCode [spoiler][code]...[/code][/spoiler] tags for
easier pasting into forum posts.
The Summary and General Messages cards have been combined into a General Information card.
Sorting performance improvements.
Updated Boost (1.58.0), libgit2 (0.22.2) and libloadorder dependencies.
Removed
Messages with multiple language strings can no longer be created through the user interface. User-added
multiple-language messages will be converted to single-language strings if their plugin’s editor is opened then
closed using the “OK” button.
The “Copy Name” menu item has been removed, as plugin names can now be selected and copied using
Ctrl-C.
As LOOT no longer generates reports, it doesn’t save them either.
11.19. 0.7.0 - 2015-05-20 41
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Fixed
The settings.yaml included with the installer was very old.
Inactive incompatibilities were displayed as error messages. They are now displayed as warnings.
Masterlist entries that matched the same plugin were not being merged. Now one exact match and any number
of regex matches will be merged.
Masterlist updating failed when a fast-forward merge was not possible (eg. when remote has been rebased, or
a different repository is used). Such cases are now handled by deleting the local repository and re-cloning the
remote.
Masterlist updating failed when the path to LOOT’s folder included a junction link.
Masterlists would not ‘update’ to older revisions. This can be useful for testing, so now they can do so.
Crashes when trying to read corrupt plugins and after masterlist update completion.
LOOT would crash when trying to detect a game installed to a location in which the user does not have read
permissions, now such games are treated as not being installed.
Plugins with non-ASCII description text would cause codecvt to wstring errors.
LOOT would accept any file with a .esp or .esm extension as a plugin. It now checks more thoroughly, by
attempting to parse such files’ headers.
LOOT would only detect Skyrim plugins as loading BSAs. Plugins for the other games that also load BSAs are
now correctly detected as such.
Depending on the plugins involved, sorting could produce a different load order every time it was run. Sorting
now produces unchanging load orders, using existing load order position where there is no reason to move a
plugin.
0.6.1 - 2014-12-22
Added
German translation.
The Large Address Aware flag to the LOOT executable.
Changed
Updated Boost (1.57.0), wxWidgets (3.0.2) and libloadorder (6.0.3) dependencies.
The game menu is now updated when the settings window is exited with the “OK” button.
Updated Russian translation.
Updated Brazilian Portuguese translation.
Fixed
Default Nehrim registry entry path.
Messages in the wrong language being selected.
LOOT windows opening off-screen if the screen area had been changed since last run.
42 Chapter 11. Version History
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Read-only .git folders preventing repository deletion.
Unnecessary plugins in cyclic dependency error messages.
Bash Tag suggestions displaying incorrectly.
The current game can no longer be deleted from the settings window.
Plugin metadata being lost when the settings window was exited with the “OK” button, leading to possible
condition evaluation issues.
A blank report bug when running on systems which don’t have Internet Explorer 11 installed.
Reports appearing empty of all content when no global messages are to be displayed.
Security
Updated libgit2 to 0.21.3, which includes a fix for a critical security vulnerability.
0.6.0 - 2014-07-05
Added
Display of masterlist revision date in reports.
Report filter for inactive plugin messages.
The number of dirty plugins, active plugins and plugins in total to the report summary.
A find dialog to the report viewer, initiated using the Ctrl-F keyboard shortcut.
LOOT’s windows now remember their last position and size.
Command line parameter for selecting the game LOOT should run for.
Finnish translation.
Changed
Unified and improved the metadata editors launched during and outside of sorting.
The metadata editor now resizes more appropriately.
The mid-sorting instance hides the requirement, incompatibility, Bash Tags, dirty info and message lists.
Both instances now have a conflict filter, priority display in their plugin list and drag ‘n’ drop from the
plugin list into whatever metadata lists are visible.
The mid-sorting instance also hides the load after entry edit button, and the button to add new entries (so
drag ‘n’ drop is the only available method of adding entries).
The metadata editor now displays plugins with user edits using a tick beside their name, rather than bolding
their name text.
Plugins that have been edited in the current instance have their list entry text bolded.
Checkboxes have been added to set whether or not a priority value is “global”. The UI also now displays
the priority value used in comparisons (ie. with the millions and higher digits omitted).
11.21. 0.6.0 - 2014-07-05 43
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A right-click menu command for clearing all user-added metadata for all plugins has been added to the
metadata editor.
Missing master/requirement and incompatibility errors are downgraded to warnings if the plugin in question is
inactive.
Masterlist update errors have been made more user-friendly.
If an error is encountered during masterlist update, LOOT will now silently delete the repository folder and
attempt the update again. If it fails again, it will then report an error.
Masterlist update now handles repository interaction a lot more like Git itself does, so should be less error-prone.
Cyclic dependency error messages now detail the full cycle.
LOOT’s report now uses a static HTML file and generates a javascript file that is dynamically loaded to contain
the report data. This removes the PugiXML build dependency.
Debug log message priorities adjusted so that medium verbosity includes more useful data.
Updated dependencies: libgit2 (v0.21.0), wxWidgets (v3.0.1), libloadorder (latest), libespm (latest).
Removed
Support for Windows XP.
Support for loading BOSS masterlists using the API. This was a leftover from when LOOT was BOSSv3 and
backwards compatibility was an issue.
The ability to open reports in an external browser. This was necessitated by the changes to report generation.
The MSVC 2013 redistributable requirement.
The “None Specified” language option is no longer available: English is the new default.
Fixed
The uninstaller not removing the Git repositories used to update the masterlists.
Miscellaneous crashes due to uncaught exceptions.
Plugin priorities are now temporarily “inherited” during sorting so that a plugin with a low priority that is made
via metadata to load after a plugin with a high priority doesn’t cause other plugins with lower priorities to be
positioned incorrectly.
The default language is now correctly set to English.
Defaults for the online masterlist repository used for Nehrim.
Endless sorting loop that occurred if some user metadata was disabled.
0.5.0 - 2014-03-31
Initial release.
44 Chapter 11. Version History
CHAPTER 12
Copyright Notice
LOOT and its API are distributed under the GNU General Public License v3.0. The documentation is distributed under
the GNU Free Documentation License v1.3. The full texts of both licenses are included in Copyright License Texts.
While the GPL license allows anyone to make derivative works of LOOT, the LOOT Team encourages those thinking
of doing so to first discuss their reasoning for such an endeavour with the Team. It may be that what the derivative
work would do differently is already planned for a future version of LOOT or would be happily integrated into LOOT,
thus avoiding any extra effort by others.
LOOT has been specifically designed to prevent it being locked into the LOOT Team’s official masterlist repositories.
Nevertheless, the LOOT Team appeals to the community to avoid the distribution of unofficial masterlists, as this
would only hamper the effort to create one set of stores for load order information. Any issues with a masterlist are
best brought to the attention of the LOOT Team so that they may be remedied.
GNU Free Documentation License Version 1.3 Notice:
Copyright (C) 2012—2017 WrinklyNinja
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free
Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in Copyright License Texts.
45
LOOT Documentation, Release latest
46 Chapter 12. Copyright Notice
CHAPTER 13
Copyright License Texts
Contents
Copyright License Texts
Boost
cpptoml
Chromium Embedded Framework
github-api
Jed
Jed Gettext Parser
Lodash
LOOT & LOOT API
LOOT Documentation
Marked
nlohmann/json
Polymer
spdlog
Boost
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
47
LOOT Documentation, Release latest
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
cpptoml
Copyright (c) 2014 Chase Geigle
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Chromium Embedded Framework
// Copyright (c) 2008-2013 Marshall A. Greenblatt. Portions Copyright (c)
// 2006-2009 Google Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//
*
Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
*
Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//
*
Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
48 Chapter 13. Copyright License Texts
LOOT Documentation, Release latest
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
github-api
Copyright (c) 2012 Michael Aufreiter, Development Seed
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
- Neither the name "Development Seed" nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Jed
Copyright jQuery Foundation and other contributors, https://jquery.org/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
13.4. github-api 49
LOOT Documentation, Release latest
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Jed Gettext Parser
The MIT License (MIT)
Copyright (c) 2014 Oliver Hamlet
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Lodash
The MIT License
Copyright JS Foundation and other contributors <https://js.foundation/>
Based on Underscore.js, copyright Jeremy Ashkenas,
DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
This software consists of voluntary contributions made by many
individuals. For exact contribution history, see the revision history
available at https://github.com/lodash/lodash
The following license applies to all parts of this software except as
documented below:
50 Chapter 13. Copyright License Texts
LOOT Documentation, Release latest
====
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
====
Copyright and related rights for sample code are waived via CC0. Sample
code is defined as all source code displayed within the prose of the
documentation.
CC0: http://creativecommons.org/publicdomain/zero/1.0/
====
Files located in the node_modules and vendor directories are externally
maintained libraries used by this software which have their own
licenses; we recommend you read them, as their terms may differ from the
terms above.
LOOT & LOOT API
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
13.8. LOOT & LOOT API 51
LOOT Documentation, Release latest
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
52 Chapter 13. Copyright License Texts
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0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
13.8. LOOT & LOOT API 53
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(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
54 Chapter 13. Copyright License Texts
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is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
56 Chapter 13. Copyright License Texts
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actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
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that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
58 Chapter 13. Copyright License Texts
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Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
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hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
60 Chapter 13. Copyright License Texts
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any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
LOOT Documentation
GNU Free Documentation License
Version 1.3, 3 November 2008
Copyright (C) 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
<http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
0. PREAMBLE
The purpose of this License is to make a manual, textbook, or other
functional and useful document "free" in the sense of freedom: to
assure everyone the effective freedom to copy and redistribute it,
with or without modifying it, either commercially or noncommercially.
Secondarily, this License preserves for the author and publisher a way
to get credit for their work, while not being considered responsible
for modifications made by others.
This License is a kind of "copyleft", which means that derivative
works of the document must themselves be free in the same sense. It
complements the GNU General Public License, which is a copyleft
62 Chapter 13. Copyright License Texts
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license designed for free software.
We have designed this License in order to use it for manuals for free
software, because free software needs free documentation: a free
program should come with manuals providing the same freedoms that the
software does. But this License is not limited to software manuals;
it can be used for any textual work, regardless of subject matter or
whether it is published as a printed book. We recommend this License
principally for works whose purpose is instruction or reference.
1. APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work, in any medium, that
contains a notice placed by the copyright holder saying it can be
distributed under the terms of this License. Such a notice grants a
world-wide, royalty-free license, unlimited in duration, to use that
work under the conditions stated herein. The "Document", below,
refers to any such manual or work. Any member of the public is a
licensee, and is addressed as "you". You accept the license if you
copy, modify or distribute the work in a way requiring permission
under copyright law.
A "Modified Version" of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with
modifications and/or translated into another language.
A "Secondary Section" is a named appendix or a front-matter section of
the Document that deals exclusively with the relationship of the
publishers or authors of the Document to the Document's overall
subject (or to related matters) and contains nothing that could fall
directly within that overall subject. (Thus, if the Document is in
part a textbook of mathematics, a Secondary Section may not explain
any mathematics.) The relationship could be a matter of historical
connection with the subject or with related matters, or of legal,
commercial, philosophical, ethical or political position regarding
them.
The "Invariant Sections" are certain Secondary Sections whose titles
are designated, as being those of Invariant Sections, in the notice
that says that the Document is released under this License. If a
section does not fit the above definition of Secondary then it is not
allowed to be designated as Invariant. The Document may contain zero
Invariant Sections. If the Document does not identify any Invariant
Sections then there are none.
The "Cover Texts" are certain short passages of text that are listed,
as Front-Cover Texts or Back-Cover Texts, in the notice that says that
the Document is released under this License. A Front-Cover Text may
be at most 5 words, and a Back-Cover Text may be at most 25 words.
A "Transparent" copy of the Document means a machine-readable copy,
represented in a format whose specification is available to the
general public, that is suitable for revising the document
straightforwardly with generic text editors or (for images composed of
pixels) generic paint programs or (for drawings) some widely available
drawing editor, and that is suitable for input to text formatters or
for automatic translation to a variety of formats suitable for input
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to text formatters. A copy made in an otherwise Transparent file
format whose markup, or absence of markup, has been arranged to thwart
or discourage subsequent modification by readers is not Transparent.
An image format is not Transparent if used for any substantial amount
of text. A copy that is not "Transparent" is called "Opaque".
Examples of suitable formats for Transparent copies include plain
ASCII without markup, Texinfo input format, LaTeX input format, SGML
or XML using a publicly available DTD, and standard-conforming simple
HTML, PostScript or PDF designed for human modification. Examples of
transparent image formats include PNG, XCF and JPG. Opaque formats
include proprietary formats that can be read and edited only by
proprietary word processors, SGML or XML for which the DTD and/or
processing tools are not generally available, and the
machine-generated HTML, PostScript or PDF produced by some word
processors for output purposes only.
The "Title Page" means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the material
this License requires to appear in the title page. For works in
formats which do not have any title page as such, "Title Page" means
the text near the most prominent appearance of the work's title,
preceding the beginning of the body of the text.
The "publisher" means any person or entity that distributes copies of
the Document to the public.
A section "Entitled XYZ" means a named subunit of the Document whose
title either is precisely XYZ or contains XYZ in parentheses following
text that translates XYZ in another language. (Here XYZ stands for a
specific section name mentioned below, such as "Acknowledgements",
"Dedications", "Endorsements", or "History".) To "Preserve the Title"
of such a section when you modify the Document means that it remains a
section "Entitled XYZ" according to this definition.
The Document may include Warranty Disclaimers next to the notice which
states that this License applies to the Document. These Warranty
Disclaimers are considered to be included by reference in this
License, but only as regards disclaiming warranties: any other
implication that these Warranty Disclaimers may have is void and has
no effect on the meaning of this License.
2. VERBATIM COPYING
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
copyright notices, and the license notice saying this License applies
to the Document are reproduced in all copies, and that you add no
other conditions whatsoever to those of this License. You may not use
technical measures to obstruct or control the reading or further
copying of the copies you make or distribute. However, you may accept
compensation in exchange for copies. If you distribute a large enough
number of copies you must also follow the conditions in section 3.
You may also lend copies, under the same conditions stated above, and
you may publicly display copies.
64 Chapter 13. Copyright License Texts
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3. COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly have
printed covers) of the Document, numbering more than 100, and the
Document's license notice requires Cover Texts, you must enclose the
copies in covers that carry, clearly and legibly, all these Cover
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
the back cover. Both covers must also clearly and legibly identify
you as the publisher of these copies. The front cover must present
the full title with all words of the title equally prominent and
visible. You may add other material on the covers in addition.
Copying with changes limited to the covers, as long as they preserve
the title of the Document and satisfy these conditions, can be treated
as verbatim copying in other respects.
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto adjacent
pages.
If you publish or distribute Opaque copies of the Document numbering
more than 100, you must either include a machine-readable Transparent
copy along with each Opaque copy, or state in or with each Opaque copy
a computer-network location from which the general network-using
public has access to download using public-standard network protocols
a complete Transparent copy of the Document, free of added material.
If you use the latter option, you must take reasonably prudent steps,
when you begin distribution of Opaque copies in quantity, to ensure
that this Transparent copy will remain thus accessible at the stated
location until at least one year after the last time you distribute an
Opaque copy (directly or through your agents or retailers) of that
edition to the public.
It is requested, but not required, that you contact the authors of the
Document well before redistributing any large number of copies, to
give them a chance to provide you with an updated version of the
Document.
4. MODIFICATIONS
You may copy and distribute a Modified Version of the Document under
the conditions of sections 2 and 3 above, provided that you release
the Modified Version under precisely this License, with the Modified
Version filling the role of the Document, thus licensing distribution
and modification of the Modified Version to whoever possesses a copy
of it. In addition, you must do these things in the Modified Version:
A. Use in the Title Page (and on the covers, if any) a title distinct
from that of the Document, and from those of previous versions
(which should, if there were any, be listed in the History section
of the Document). You may use the same title as a previous version
if the original publisher of that version gives permission.
B. List on the Title Page, as authors, one or more persons or entities
responsible for authorship of the modifications in the Modified
Version, together with at least five of the principal authors of the
Document (all of its principal authors, if it has fewer than five),
unless they release you from this requirement.
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C. State on the Title page the name of the publisher of the
Modified Version, as the publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications
adjacent to the other copyright notices.
F. Include, immediately after the copyright notices, a license notice
giving the public permission to use the Modified Version under the
terms of this License, in the form shown in the Addendum below.
G. Preserve in that license notice the full lists of Invariant Sections
and required Cover Texts given in the Document's license notice.
H. Include an unaltered copy of this License.
I. Preserve the section Entitled "History", Preserve its Title, and add
to it an item stating at least the title, year, new authors, and
publisher of the Modified Version as given on the Title Page. If
there is no section Entitled "History" in the Document, create one
stating the title, year, authors, and publisher of the Document as
given on its Title Page, then add an item describing the Modified
Version as stated in the previous sentence.
J. Preserve the network location, if any, given in the Document for
public access to a Transparent copy of the Document, and likewise
the network locations given in the Document for previous versions
it was based on. These may be placed in the "History" section.
You may omit a network location for a work that was published at
least four years before the Document itself, or if the original
publisher of the version it refers to gives permission.
K. For any section Entitled "Acknowledgements" or "Dedications",
Preserve the Title of the section, and preserve in the section all
the substance and tone of each of the contributor acknowledgements
and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document,
unaltered in their text and in their titles. Section numbers
or the equivalent are not considered part of the section titles.
M. Delete any section Entitled "Endorsements". Such a section
may not be included in the Modified Version.
N. Do not retitle any existing section to be Entitled "Endorsements"
or to conflict in title with any Invariant Section.
O. Preserve any Warranty Disclaimers.
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no material
copied from the Document, you may at your option designate some or all
of these sections as invariant. To do this, add their titles to the
list of Invariant Sections in the Modified Version's license notice.
These titles must be distinct from any other section titles.
You may add a section Entitled "Endorsements", provided it contains
nothing but endorsements of your Modified Version by various
parties--for example, statements of peer review or that the text has
been approved by an organization as the authoritative definition of a
standard.
You may add a passage of up to five words as a Front-Cover Text, and a
passage of up to 25 words as a Back-Cover Text, to the end of the list
of Cover Texts in the Modified Version. Only one passage of
Front-Cover Text and one of Back-Cover Text may be added by (or
through arrangements made by) any one entity. If the Document already
includes a cover text for the same cover, previously added by you or
by arrangement made by the same entity you are acting on behalf of,
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you may not add another; but you may replace the old one, on explicit
permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this License
give permission to use their names for publicity for or to assert or
imply endorsement of any Modified Version.
5. COMBINING DOCUMENTS
You may combine the Document with other documents released under this
License, under the terms defined in section 4 above for modified
versions, provided that you include in the combination all of the
Invariant Sections of all of the original documents, unmodified, and
list them all as Invariant Sections of your combined work in its
license notice, and that you preserve all their Warranty Disclaimers.
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
copy. If there are multiple Invariant Sections with the same name but
different contents, make the title of each such section unique by
adding at the end of it, in parentheses, the name of the original
author or publisher of that section if known, or else a unique number.
Make the same adjustment to the section titles in the list of
Invariant Sections in the license notice of the combined work.
In the combination, you must combine any sections Entitled "History"
in the various original documents, forming one section Entitled
"History"; likewise combine any sections Entitled "Acknowledgements",
and any sections Entitled "Dedications". You must delete all sections
Entitled "Endorsements".
6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other
documents released under this License, and replace the individual
copies of this License in the various documents with a single copy
that is included in the collection, provided that you follow the rules
of this License for verbatim copying of each of the documents in all
other respects.
You may extract a single document from such a collection, and
distribute it individually under this License, provided you insert a
copy of this License into the extracted document, and follow this
License in all other respects regarding verbatim copying of that
document.
7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other separate
and independent documents or works, in or on a volume of a storage or
distribution medium, is called an "aggregate" if the copyright
resulting from the compilation is not used to limit the legal rights
of the compilation's users beyond what the individual works permit.
When the Document is included in an aggregate, this License does not
apply to the other works in the aggregate which are not themselves
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derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one half of
the entire aggregate, the Document's Cover Texts may be placed on
covers that bracket the Document within the aggregate, or the
electronic equivalent of covers if the Document is in electronic form.
Otherwise they must appear on printed covers that bracket the whole
aggregate.
8. TRANSLATION
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section 4.
Replacing Invariant Sections with translations requires special
permission from their copyright holders, but you may include
translations of some or all Invariant Sections in addition to the
original versions of these Invariant Sections. You may include a
translation of this License, and all the license notices in the
Document, and any Warranty Disclaimers, provided that you also include
the original English version of this License and the original versions
of those notices and disclaimers. In case of a disagreement between
the translation and the original version of this License or a notice
or disclaimer, the original version will prevail.
If a section in the Document is Entitled "Acknowledgements",
"Dedications", or "History", the requirement (section 4) to Preserve
its Title (section 1) will typically require changing the actual
title.
9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense, or distribute it is void, and
will automatically terminate your rights under this License.
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, receipt of a copy of some or all of the same material does
not give you any rights to use it.
68 Chapter 13. Copyright License Texts
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10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions of the
GNU Free Documentation License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in
detail to address new problems or concerns. See
http://www.gnu.org/copyleft/.
Each version of the License is given a distinguishing version number.
If the Document specifies that a particular numbered version of this
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that specified version or
of any later version that has been published (not as a draft) by the
Free Software Foundation. If the Document does not specify a version
number of this License, you may choose any version ever published (not
as a draft) by the Free Software Foundation. If the Document
specifies that a proxy can decide which future versions of this
License can be used, that proxy's public statement of acceptance of a
version permanently authorizes you to choose that version for the
Document.
11. RELICENSING
"Massive Multiauthor Collaboration Site" (or "MMC Site") means any
World Wide Web server that publishes copyrightable works and also
provides prominent facilities for anybody to edit those works. A
public wiki that anybody can edit is an example of such a server. A
"Massive Multiauthor Collaboration" (or "MMC") contained in the site
means any set of copyrightable works thus published on the MMC site.
"CC-BY-SA" means the Creative Commons Attribution-Share Alike 3.0
license published by Creative Commons Corporation, a not-for-profit
corporation with a principal place of business in San Francisco,
California, as well as future copyleft versions of that license
published by that same organization.
"Incorporate" means to publish or republish a Document, in whole or in
part, as part of another Document.
An MMC is "eligible for relicensing" if it is licensed under this
License, and if all works that were first published under this License
somewhere other than this MMC, and subsequently incorporated in whole or
in part into the MMC, (1) had no cover texts or invariant sections, and
(2) were thus incorporated prior to November 1, 2008.
The operator of an MMC Site may republish an MMC contained in the site
under CC-BY-SA on the same site at any time before August 1, 2009,
provided the MMC is eligible for relicensing.
Marked
Copyright (c) 2011-2014, Christopher Jeffrey (https://github.com/chjj/)
13.10. Marked 69
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
nlohmann/json
MIT License
Copyright (c) 2013-2018 Niels Lohmann
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Polymer
// Copyright (c) 2014 The Polymer Authors. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//
*
Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
70 Chapter 13. Copyright License Texts
LOOT Documentation, Release latest
//
*
Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//
*
Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
spdlog
The MIT License (MIT)
Copyright (c) 2016 Gabi Melman.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
13.13. spdlog 71