Sam is a 16-year-old, whose parents are both busy
professionals. Sam spends a lot of time on Xbox
playing first person games and is also active on a
gaming-adjacent platform where he chats with
others whilst gaming. Recently Sam has been
expressing intolerant views about certain
communities in Australia.
One day Sam’s mum, Rose notices a 1488 sticker
on Sam’s laptop. She asks him what that number
means, and Sam quickly grabs his device and
leaves. Rose does a quick search for 1488 online
and discovers this number is associated with far-
right extremist ideology. She finds information
about this symbol online and realises that a lot of
the language Sam has been using recently is
reflected here.
Rose talks to Sam, telling him she isn’t angry and
just wants to understand. He eventually tells her
about his new online friend who has been sharing
material on the gaming adjacent platform.
CASE STUDY – Sam, 16 years old
Microsoft has explicitly prohibited the posting of terrorist
and violent extremist content across our services, so the
content shared with Sam would be in breach of our
policies. We also use a range of proactive detection
technologies to identify terrorist and violent extremist
content to prevent it from being seen by players.
Players that try to share this content could be subject to
a range of enforcement actions including lifetime bans.
However, it is important to be aware that often
recruiters encourage moving conversations to another
platform such as an encrypted chat or a gaming-
adjacent communications service.
Rose and Sam have long conversations about what has
been going on, and Rose helps him to understand he
has been led down a dangerous path. Following advice
from the Know the Signs guide, they report the player
that had contacted Sam to the NZSIS.